[Webkit-unassigned] [Bug 82823] [WebSocket]Browser should have platform-specific limitations regarding the frame size
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sat Mar 31 11:21:11 PDT 2012
https://bugs.webkit.org/show_bug.cgi?id=82823
Alexey Proskuryakov <ap at webkit.org> changed:
What |Removed |Added
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Attachment #134944|review? |review-
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--- Comment #3 from Alexey Proskuryakov <ap at webkit.org> 2012-03-31 11:21:10 PST ---
(From update of attachment 134944)
View in context: https://bugs.webkit.org/attachment.cgi?id=134944&action=review
> Source/WebCore/ChangeLog:9
> + Protect browser against exhausting its memory, when it reecives a very big Frame(e.g., of size 2**60).
Typo: reecives.
> Source/WebCore/Modules/websockets/WebSocketChannel.cpp:87
> +// FIXME: frameSizeLimitation should be platform-specific
> +const size_t frameSizeLimitation = 500 * 1024 * 1024;
This needs an explanation of how each platform would choose the limit. It's not even clear why a hardcoded limit is appropriate. How was this value chosen, for example?
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