[Webkit-unassigned] [Bug 91537] Textures drawn during occlusion are incorrectly re-used when unoccluded.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jul 18 18:19:49 PDT 2012
https://bugs.webkit.org/show_bug.cgi?id=91537
--- Comment #5 from Dana Jansens <danakj at chromium.org> 2012-07-18 18:19:48 PST ---
(From update of attachment 153010)
View in context: https://bugs.webkit.org/attachment.cgi?id=153010&action=review
>> Source/WebCore/platform/graphics/chromium/cc/CCQuadCuller.cpp:56
>> + , m_forSurface(forSurface)
>
> I feel like this just shifts complexity around, but doesn't result in any net simplification. On the other hand, CCQuadCuller is so tied to the occlusion iteration that I can't come up with any example for when you'd ever want to call append and appendSurface on the same quad culler. Eh.
Ya you never will since its a temporary thing for the scope for the CCRenderPass::append___() methods.
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