[Webkit-unassigned] [Bug 91537] Textures drawn during occlusion are incorrectly re-used when unoccluded.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jul 18 18:19:49 PDT 2012


https://bugs.webkit.org/show_bug.cgi?id=91537





--- Comment #5 from Dana Jansens <danakj at chromium.org>  2012-07-18 18:19:48 PST ---
(From update of attachment 153010)
View in context: https://bugs.webkit.org/attachment.cgi?id=153010&action=review

>> Source/WebCore/platform/graphics/chromium/cc/CCQuadCuller.cpp:56
>> +    , m_forSurface(forSurface)
> 
> I feel like this just shifts complexity around, but doesn't result in any net simplification.  On the other hand, CCQuadCuller is so tied to the occlusion iteration that I can't come up with any example for when you'd ever want to call append and appendSurface on the same quad culler.  Eh.

Ya you never will since its a temporary thing for the scope for the CCRenderPass::append___() methods.

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