[Webkit-unassigned] [Bug 77308] [EFL] Enable WebGL with glx backend

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Jan 31 07:38:11 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=77308





--- Comment #6 from ChangSeok Oh <kevin.cs.oh at gmail.com>  2012-01-31 07:38:11 PST ---
(In reply to comment #5)
> Does it mean Samsung (or anyone else, for that matter) is not working on that approach anymore and I can close that bug report?

No, it doesn't. Using evasgl is still a valid approach for WebGL and it could be one option to choose. I believe Samsung(or anyone else) is going to contribute it near soon. 
But on my side, current implementation of GraphicsContext3DEfl has something wrong. First of all, GraphicsContext3DInternal is not a valid class name. Second, OpenGL API wrapper is useless for supporting WebGL if we follow the way of other ports.
Anyway I think the patch for bug 62961 is needed to revise.
This patch is just an another option that we can choose to support WebGL.

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