[Webkit-unassigned] [Bug 76660] [Texmap] Divide TextureMapperNode.cpp to 3 files.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Jan 23 06:03:53 PST 2012
https://bugs.webkit.org/show_bug.cgi?id=76660
--- Comment #11 from Noam Rosenthal <noam.rosenthal at nokia.com> 2012-01-23 06:03:52 PST ---
(In reply to comment #9)
> (From update of attachment 123508 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=123508&action=review
>
> > Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp:-381
> > - for (size_t i = 0; i < m_animations.size(); ++i) {
> > - // The same animation name can be used for two animations with different properties.
> > - if (m_animations[i]->name != keyframesName || m_animations[i]->keyframes.property() != valueList.property())
> > - continue;
> > -
> > - // We already have a copy of this animation, that means that we're resuming it rather than adding it.
> > - RefPtr<TextureMapperAnimation>& animation = m_animations[i];
> > - animation->animation = Animation::create(anim);
> > - animation->paused = false;
> > - animation->startTime = WTF::currentTime() - timeOffset;
> > - notifyChange(TextureMapperNode::AnimationChange);
> > - m_animationStartedTimer.startOneShot(0);
> > - return true;
> > - }
>
> I don't see a functional equivalent of this part. Is it intentional?
The functional equivalent part was in GraphicsLayerTextureMapper::addAnimation.
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