[Webkit-unassigned] [Bug 76336] [Texmap] TextureMapper creates two many big intermediate surfaces

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Jan 16 08:23:38 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=76336





--- Comment #10 from Noam Rosenthal <noam.rosenthal at nokia.com>  2012-01-16 08:23:38 PST ---
> Since we now compute the transforms just before painting, it feels wasted to do:
> - Compute the transforms for the whole graphic layer tree before we start painting.
> - During painting, possibly reverse a whole part of the transformed branch in case we are rendering to an intermediate surface.
I tried to do this, but it makes replica rendering tricky...

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