[Webkit-unassigned] [Bug 76336] [Texmap] TextureMapper creates two many big intermediate surfaces
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bugzilla-daemon at webkit.org
Mon Jan 16 03:16:20 PST 2012
https://bugs.webkit.org/show_bug.cgi?id=76336
--- Comment #6 from Kenneth Rohde Christiansen <kenneth at webkit.org> 2012-01-16 03:16:19 PST ---
(From update of attachment 122566)
View in context: https://bugs.webkit.org/attachment.cgi?id=122566&action=review
This seems so much more simple
> Source/WebCore/ChangeLog:11
> + 2. Avoid generatig intermediate surface for occasions where they're not necessary,
generating
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:281
> + // We apply the transform that is generated to compensate for painting into a surface.
We apply the following transform to compensate for painting into a surface..
Maybe the last part could be described better
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:358
> + return boundingRect(m_transform.combined().inverse());
will there always be an inverse?
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:361
> +IntRect TextureMapperNode::boundingRect(const TransformationMatrix& matrix)
Maybe we should rename this method?
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:389
> + // Tested by compositing/reflections/reflection-opacity.html
I love these comments!
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:416
> + // FIXME: blend the two if both exist.
Any test for that?
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:458
> + // If we painted the replica, the mask is already baked in so we don't need to paint it again.
included?
> Source/WebCore/platform/graphics/texmap/TextureMapperNode.cpp:463
> + TransformationMatrix targetTransform = TransformationMatrix().multiply(options.transform).multiply(m_transform.combined()).translate(options.offset.width(), options.offset.height());
Maybe write this on a couple of lines
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