[Webkit-unassigned] [Bug 79871] [BlackBerry] Upstream LayerWebKitThread and its derived classes

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Feb 29 23:14:27 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=79871





--- Comment #3 from Robin Cao <robin.cao at torchmobile.com.cn>  2012-02-29 23:14:27 PST ---
(In reply to comment #2)
> (From update of attachment 129422 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=129422&action=review
> 
> Looks good, still some things to improve.
> 
> > Source/WebCore/platform/graphics/blackberry/LayerData.h:156
> > +    bool includeVisibility()
> 
> Could be made const.
> 
> > Source/WebCore/platform/graphics/blackberry/LayerData.h:192
> > +    LayerProgramShader m_layerProgramShader;
> 
> Could move this one so all the bools can become a bitfield, saving some mem. Not sure how often LayerData is created though.
> 
> > Source/WebCore/platform/graphics/blackberry/LayerWebKitThread.cpp:426
> > +    return m_superlayer;
> 
> Why not inline this one?
> 
> > Source/WebCore/platform/graphics/blackberry/LayerWebKitThread.h:47
> > +#include <wtf/text/StringHash.h>
> 
> Are all of these included needed?
> 
> > Source/WebCore/platform/graphics/blackberry/LayerWebKitThread.h:156
> > +    bool isDrawable() { return m_isDrawable; }
> 
> const
> 
> > Source/WebCore/platform/graphics/blackberry/PluginLayerWebKitThread.cpp:79
> > +    m_pluginView->updateBuffer(IntRect(IntPoint(0, 0), m_pluginView->size()));
> 
> IntPoint::zero
> 
> > Source/WebCore/platform/graphics/blackberry/VideoLayerWebKitThread.cpp:58
> > +        // clear hole punch rect
> 
> Not a sentence.
> 
> > Source/WebCore/platform/graphics/blackberry/VideoLayerWebKitThread.cpp:90
> > +    setHolePunchRect(IntRect(0, 0, m_bounds.width(), m_bounds.height()));
> 
> Probably more efficient to do IntRect(IntPoint::zero(), m_bounds);
> 
> > Source/WebCore/platform/graphics/blackberry/VideoLayerWebKitThread.cpp:94
> > +    if (frameView)
> 
> Can be combined.

Thanks for the review, I'll address all your comments above in a revised patch.

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