[Webkit-unassigned] [Bug 77066] Implement new WEBGL compressed texture extensions

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Feb 6 16:43:36 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=77066





--- Comment #2 from Kenneth Russell <kbr at google.com>  2012-02-06 16:43:36 PST ---
(In reply to comment #1)
> I have a CL for this but I'm running into a problem.
> 
> I wrote a layout test but the test is going to generate different results depending on how DRT is built. If it's using osmesa for example there is no texture compression AFAIK. If it's running on OSX there is probably always texture compression .
> 
> Thoughts?

Sorry for the delay replying -- was traveling and got behind on email.

Per offline discussion I think it's fine to split up the landing of the code and a layout test, since it's particularly hard to test this functionality across platforms. A WebGL conformance test would be great. Like the other conformance tests for extensions, it can exit early if the extension doesn't exist.

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