[Webkit-unassigned] [Bug 77308] [EFL] Enable WebGL with glx backend
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 2 21:24:26 PST 2012
https://bugs.webkit.org/show_bug.cgi?id=77308
--- Comment #21 from ChangSeok Oh <kevin.cs.oh at gmail.com> 2012-02-02 21:24:26 PST ---
(From update of attachment 124747)
View in context: https://bugs.webkit.org/attachment.cgi?id=124747&action=review
Thank you all.
>>>> Source/WebCore/CMakeLists.txt:2209
>>>> + platform/graphics/GraphicsContext3D.cpp
>>>
>>> Why? It's not sorted anymore.
>>
>> Sorry, I couldn't get the point. 'p' < 'r', right?
>
> You need to take casing into account.
Excuse me, Could you tell me in detail? Do you want my explanation why I sorted files to build in ChangeLog? or Want to relocate GraphicsContext3D.cpp before DrawingBuffer.cpp?
>> Source/WebCore/platform/graphics/efl/DrawingBufferEfl.cpp:40
>> + bool separateBackingTexture)
>
> In WebKit we usually keep parameter lists on one line.
Done.
But if you think DrawingBufferGtk.cpp is also needed to modify like this, let me know. :)
>> Source/WebCore/platform/graphics/efl/DrawingBufferEfl.cpp:66
>> + // create a texture to render into
>
> This comment should start with a capital letter and end with a period.
ditto.
>>>> Source/WebKit/efl/ewk/ewk_view.cpp:651
>>>> + priv->pageSettings->setWebGLEnabled(true);
>>>
>>> What happens if you pass true here but have ENABLE_WEBGL set to OFF (the default configuration)?
>>
>> In that case, we can't create webgl context, so that we wouldn't see any webgl image.
>
> So enabling WebGL in the source code even if WebGL is disabled in the build won't do any harm?
Right. No problem to build and run.
--
Configure bugmail: https://bugs.webkit.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the webkit-unassigned
mailing list