[Webkit-unassigned] [Bug 102994] [META][Qt] Implement Threaded Coordinated Graphics in WebKit1

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Dec 17 13:31:22 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=102994





--- Comment #3 from Huang Dongsung <luxtella at company100.net>  2012-12-17 13:33:39 PST ---
(In reply to comment #2)
> How would rendering work in this model?
> 
> I see two threads, the main thread and a separate thread for coordinate graphics. Which tasks fall into which thread?

Hi, I'm glad for you to interest this project.

Currently, coordinated graphics has two kind of GraphicsLayer tree: CoordinatedGraphicsLayer tree on the main thread in Web Process, GraphicsLayerTextureMapper tree on the rendering thread in UI Process.
After this meta bug completes, we can get GraphicsLayerTextureMapper tree on the rendering thread in WK1 also. It means Texture Mapper runs off the main thread.

You can get more information from our design document. https://docs.google.com/document/pub?id=1UoI1zk-6nTUFtz8i4evURM8aQIjkDRC8boO1zPdMMBg

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