[Webkit-unassigned] [Bug 103704] [EFL][WK2] Implement Accelerated2DCanvas on WK2 Efl port

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Dec 4 23:56:20 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=103704





--- Comment #35 from Noam Rosenthal <noam at webkit.org>  2012-12-04 23:58:45 PST ---

> K, I see that you had this in your earlier version. 
> Unless I have missed something, Noam only suggested to have the implementation in TextureMapperPlatformLayer similar to what you have in Canvas2DLayerEFL. I think we should have a default implementation in TextureMapperPlatformLayer , similar to this:
> 
> bool hasGraphicsSurface() const
> {
> #if USE(GRAPHICS_SURFACE)
>         return true;
> #endif
>     return false;
> }
> 
> Any platform layer having custom checks could re-implement this function as you suggested.

This was along the lines of my thinking.
However, I still fail to understand the value of accelerated 2D canvas in coordinated graphics without graphics surface. 
What makes sense to me is to disable accelerated 2d canvas if graphics surfaces are disabled.

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