[Webkit-unassigned] [Bug 103704] [EFL][WK2] Implement Accelerated2DCanvas on WK2 Efl port
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bugzilla-daemon at webkit.org
Wed Dec 5 22:06:08 PST 2012
https://bugs.webkit.org/show_bug.cgi?id=103704
Noam Rosenthal <noam at webkit.org> changed:
What |Removed |Added
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Attachment #177930|review? |review-
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--- Comment #46 from Noam Rosenthal <noam at webkit.org> 2012-12-05 22:08:33 PST ---
(From update of attachment 177930)
View in context: https://bugs.webkit.org/attachment.cgi?id=177930&action=review
I still don't get the point of accelerated canvas in coordinated graphics without graphics surfaces, and it's still not explained.
> Source/WebCore/ChangeLog:11
> + for both cases using GRAPHICS_SURFACE and no GRAPHICS_SURFACE because it is not enabled by default in EFL currently.
This is a strange reasoning to implement a non-GraphicsSurface fallback.
There is already a fallback - non-accelerated 2d canvas. Why have another fallback that uses some sort of cairo surface and then paints to software?
> Source/WebKit2/WebProcess/WebPage/CoordinatedGraphics/CoordinatedGraphicsLayer.cpp:351
> + m_canvasPlatformLayer = platformLayer;
> + m_canvasNeedsDisplay = true;
> + if (client())
> + client()->notifyFlushRequired(this);
This lines exist inside the #if clause, why not take them outside the clause altogether rather than have an #else?
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