[Webkit-unassigned] [Bug 103704] [EFL][WK2] Implement Accelerated2DCanvas on WK2 Efl port

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Dec 5 02:18:19 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=103704





--- Comment #38 from Kyungjin Kim <gen.kim at samsung.com>  2012-12-05 02:20:44 PST ---
(In reply to comment #36)
> (In reply to comment #35)
> > > K, I see that you had this in your earlier version. 
> > > Unless I have missed something, Noam only suggested to have the implementation in TextureMapperPlatformLayer similar to what you have in Canvas2DLayerEFL. I think we should have a default implementation in TextureMapperPlatformLayer , similar to this:
> > > 
> > > bool hasGraphicsSurface() const
> > > {
> > > #if USE(GRAPHICS_SURFACE)
> > >         return true;
> > > #endif
> > >     return false;
> > > }
> > > 
> > > Any platform layer having custom checks could re-implement this function as you suggested.
> > 
> > This was along the lines of my thinking.
> > However, I still fail to understand the value of accelerated 2D canvas in coordinated graphics without graphics surface. 
> > What makes sense to me is to disable accelerated 2d canvas if graphics surfaces are disabled.
> 
> How about something like this:
> 
> TextureMapperPlatformLayer would have something like:
> bool hasGraphicsSurface() const
>  {
>  #if USE(GRAPHICS_SURFACE)
>          return true;
>  #endif
>      return false;
>  }
> 
> and in coordinated graphics:
> bool canvasHasGraphicsSurface()
> {
> return (m_canvasPlatformLayer &&  m_canvasPlatformLayer->hasGraphicsSurface());
> }
> 
> PlatformLayer would be responsible for making the decision of using the graphics surface or not.

It looks good to me.

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