No subject


Wed Aug 1 07:28:53 PDT 2012


- have prioritizeTextures() not touch the backings array because it's called on the main thread
- add a prioritizeBackings() function to be called during commit, which pushes the texture priorities to their backings, and sorts the backings array
- add a "int m_priority" to CCPrioritizedTexture::Backing

The mutex-protected list of evicted textures would still be needed, though.

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