[Webkit-unassigned] [Bug 94755] New: [CSS Shaders] Create constants for vertex attribute sizes and offsets
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Aug 22 16:28:46 PDT 2012
https://bugs.webkit.org/show_bug.cgi?id=94755
Summary: [CSS Shaders] Create constants for vertex attribute
sizes and offsets
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Layout and Rendering
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: mvujovic at adobe.com
Blocks: 71392
Right now, vertex attribute sizes are literal constants in CustomFilterMesh.cpp like this:
static const unsigned AttachedMeshVertexSize = 4 + // vec4 a_position
2 + // vec2 a_texCoord
2; // vec2 a_meshCoord
It would be better to make them public members of CustomFilterMesh like this:
static const unsigned PositionAttribSize = 4;
static const unsigned TexAttribSize = 2;
That way, we can use the constants when we bind the attributes in FECustomFilter::bindProgramAndBuffers.
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