[Webkit-unassigned] [Bug 73454] New: [chromium] When rendering goes idle, do not count that time against frame rate
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Nov 30 08:48:13 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=73454
Summary: [chromium] When rendering goes idle, do not count that
time against frame rate
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebKit Misc.
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: nduca at chromium.org
CC: nduca at chromium.org
The CCHeadsUpDisplay currently computes FPS based on timestamps between CCLayerTreeHostImpl::present() calls. This is a decent approximation of frame rate when rendering is happening, but when there is no screen damage for a few seconds, we treat that as a very very long frame. This leads to bad frame rate measurements.
We should fix this, somehow. Whoever picks this bug up, shout at me and we can brainstorm.
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