[Webkit-unassigned] [Bug 51498] Avoid decoding images twice in texImage2D

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 31 13:48:57 PDT 2011


https://bugs.webkit.org/show_bug.cgi?id=51498





--- Comment #6 from Kenneth Russell <kbr at google.com>  2011-03-31 13:48:57 PST ---
(From update of attachment 87667)
This looks good, but could you please either:
 - File another bug about fixing the CG port, or
 - Look further into how to make this work for CG

Another option would be to try to pass down a flag from a higher level about whether alpha is present. In particular, for JPEGs there is definitely no alpha channel.

Also, do you have any measurements of how much faster this makes texture uploads to WebGL when the new code path is taken?

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