[Webkit-unassigned] [Bug 57261] [Qt] Migrate to GraphicsContext3DOpenGL.cpp

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Mar 30 05:34:02 PDT 2011


https://bugs.webkit.org/show_bug.cgi?id=57261





--- Comment #8 from Jarkko Sakkinen <jarkko.j.sakkinen at gmail.com>  2011-03-30 05:34:02 PST ---
There are two questions to be answered before this patch can be finalized:

Problem 1.

GraphicsContext3DOpenGL.cpp excepts strict ES 2.0 shaders that always must have precisions defined. This also what the WebGL 1.0 standard states. This, however, cause most currently available WebGL pages to fail misserably because GC3DOGL validates pages with ANGLE. Most of the browsers support also these pages that do not apply to the standard. It is easy also to make our code to support that by appending default precisions to the shader code. Do we want to do this?


Problem 2.

See ANGLE import in WebCore.pro. I had to adjust compiler settings in order to get generated code to compile. Should this be in a separate binary blob with own pro file?

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