[Webkit-unassigned] [Bug 54330] [chromium] Cannot use multiple accelerated 2D canvas' in the same render process

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 24 11:21:00 PDT 2011


https://bugs.webkit.org/show_bug.cgi?id=54330





--- Comment #5 from Mike Reed <reed at google.com>  2011-03-24 11:21:01 PST ---
I have done some testing of multiple uses, and didn't see a need for the resetContext() call. I propose we add it only when we see it fix a bug (to my mind, it should get called when a client knowingly changes the gl state only).

If we get confirmation that DrawingBuffers always die before the SharedGraphicsContext3D that created the grcontext, then I'll gladly simplify the setter. I'll leave it reference counted until then.

Good point about the texture cache limits. I'll add comments (of course stating that I just made up those values :)

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