[Webkit-unassigned] [Bug 40884] [Qt] When we render WebGL offscreen, color conversion cost a lot of CPU cycles

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 17 04:32:00 PDT 2011


https://bugs.webkit.org/show_bug.cgi?id=40884





--- Comment #7 from Benjamin Poulain <benjamin at webkit.org>  2011-03-17 04:32:00 PST ---
(In reply to comment #6)
> I actually think that in order to get the first release out with WebGL support the approach that support it with acccelerated compositing really is the right choice because it is always easier to expand support (adding fallback) than degrade it. So I propose that I do the check in constructor of GraphicsContext3D and invalidate context if accelerated compositing is not enabled. I think this fits well in the patch for 56555. What do you think?

Yep, sounds reasonable to me.

And you have a good point, more support can be added later if necessary. Removing feature would be a lot harder.

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