[Webkit-unassigned] [Bug 40884] [Qt] When we render WebGL offscreen, color conversion cost a lot of CPU cycles

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 17 00:36:57 PDT 2011


https://bugs.webkit.org/show_bug.cgi?id=40884


Jarkko Sakkinen <jarkko.j.sakkinen at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jarkko.j.sakkinen at gmail.com




--- Comment #3 from Jarkko Sakkinen <jarkko.j.sakkinen at gmail.com>  2011-03-17 00:36:58 PST ---
I think this would be important addition to the GraphicsContext3D implementation in order to get reasonable performance when raw texture mapping cannot be used. Shouldn't be hard to get this integrated. With current implementation code just needs to be moved to GraphicsContext3DImpl::paint().

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