[Webkit-unassigned] [Bug 62961] [EFL] Add GraphicsContext3DInternal implementation
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bugzilla-daemon at webkit.org
Mon Jun 20 07:01:12 PDT 2011
https://bugs.webkit.org/show_bug.cgi?id=62961
Raphael Kubo da Costa <kubo at profusion.mobi> changed:
What |Removed |Added
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CC| |kubo at profusion.mobi
--- Comment #12 from Raphael Kubo da Costa <kubo at profusion.mobi> 2011-06-20 07:01:11 PST ---
Informal r- from my side:
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:2
> + Copyright (C) 2009-2011 Samsung Electronics
This file is new, so the copyright should start in 2011.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:57
> +bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool bRenderDirectlyToEvasGLObject)
I'd rather if instead of having a public constructor and this method you could have a static create() method which took care of creating and initializing the object automatically.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:144
> +void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, GC3Duint index, const char* name)
I think it makes more sense to make name a String, and call .utf8().data() here.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:394
> + char* name = static_cast<char*>(malloc(maxNameLength * sizeof(char)));
sizeof(char) is always 1.
Manually managing the memory allocated here should not be necessary. You can use, for example, an OwnArrayPtr: OwnArrayPtr<char> name = adoptArrayPtr(new char[maxNameLength]);
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:431
> + char* name = static_cast<char*>(malloc(maxNameLength * sizeof(char)));
Ditto.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:486
> + ListHashSet<GC3Denum>::iterator iter = m_syntheticErrors.begin();
I think it's clearer to do
GC3Denum err = m_syntheticErrors.first();
m_syntheticErrors.remove(m_syntheticErrors.begin());
return err;
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:545
> + char* log = static_cast<char*>(malloc(logLength * sizeof(char)));
Same comment about manual memory management.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:579
> + char* log = static_cast<char*>(malloc(logLength * sizeof(char)));
Ditto.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:601
> + char* log = static_cast<char*>(malloc(logLength * sizeof(char)));
Ditto.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.cpp:1113
> + return 0;
Missing notImplemented()?
> Source/WebCore/platform/graphics/efl/GraphicsContext3DInternal.h:2
> + Copyright (C) 2009-2011 Samsung Electronics
This file is new, so the copyright should start in 2011.
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