[Webkit-unassigned] [Bug 62333] New: [Meta] Refactor SVG Shadow Content to be RenderTree-based, not DOM-based
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jun 8 15:15:56 PDT 2011
https://bugs.webkit.org/show_bug.cgi?id=62333
Summary: [Meta] Refactor SVG Shadow Content to be
RenderTree-based, not DOM-based
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: SVG
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: dglazkov at chromium.org
CC: rwlbuis at gmail.com, zimmermann at kde.org,
krit at webkit.org, rolandsteiner at chromium.org,
dominicc at chromium.org, jschuh at chromium.org,
morrita at google.com
Blocks: 59824
Per our discussion at the WebKit Contributors conference:
1) blow away current implementation of SVG shadow tree
2) implement clone-boxes: a Node can be represented by any number of
RenderObjects in various places in the tree. These trees can be
constructed either by cloning an existing RenderObject subtree or just
creating it from scratch from DOM (probably easier on the short term)
3) implement SVG shadows using clone-boxes.
This way, when creating an SVG instance, we actually just create a
rendertree chunk, with node pointers referring the original elements.
Event handling is now crazy-simple. Hit-testing finds a box, then goes
straight to the original element, since it RenderObject::node() is
pointing there.
Similarly with styles, the styles are computed using the original
elements and propagate to the instance rendertree chunks using shared
styles.
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