[Webkit-unassigned] [Bug 65207] New: [Chromium] Canvas 2D putImageData method is slow with GPU acceleration enabled
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Jul 26 14:04:28 PDT 2011
https://bugs.webkit.org/show_bug.cgi?id=65207
Summary: [Chromium] Canvas 2D putImageData method is slow with
GPU acceleration enabled
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
URL: http://jsperf.com/fillrect-vs-putimagedata
OS/Version: Unspecified
Status: ASSIGNED
Severity: Normal
Priority: P2
Component: Layout and Rendering
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: junov at chromium.org
CC: senorblanco at chromium.org, vangelis at chromium.org
putImageData is slow for several reasons:
1) A new texture is allocated on the GPU every time a putImageData is called. It would be preferable to use a texture from a pool of recyclable textures.(functionality already available in skia)
2) RGBA to BGRA swizzling is done on the CPU. Swizzling is free on the GPU
3) Alpha pre-multiplication is performed on the CPU. The GPU can do it faster
4) A temporary copy of thepixel data ismade in RAM for the purposes of swizzling, premultiplication and image cropping. The transient copy could be eliminated by writing directly to the transfer buffer.
Benchmark: http://jsperf.com/fillrect-vs-putimagedata
Results for putImageData test with Chrome 13.0.782.99 beta
On HP Z600, linux, nVidia Quadro FX 380
software canvas: 1,870,324 Ops per second
GPU-accelerated canvas: 19,751 Ops per second (ouch!)
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