[Webkit-unassigned] [Bug 52820] REGRESSION(nightly build): My asteroids WebGL game pauses frequently beneath CALayerDisplayIfNeeded
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Jan 20 14:28:23 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=52820
Geoffrey Garen <ggaren at apple.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|REGRESSION(nightly build): |REGRESSION(nightly build):
|My asteroids WebGL game |My asteroids WebGL game
|pauses frequently |pauses frequently beneath
| |CALayerDisplayIfNeeded
--- Comment #2 from Geoffrey Garen <ggaren at apple.com> 2011-01-20 14:28:22 PST ---
I sample a nightly running this app. I saw a little GC activity in the sample, but this backtrace was 17X more prominent:
7718 Thread_390378 DispatchQueue_1: com.apple.main-thread (serial)
6412 0x10000a1c0
6412 NSApplicationMain
6412 -[NSApplication run]
6412 0x1000162f4
6412 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
6412 _DPSNextEvent
6412 BlockUntilNextEventMatchingListInMode
6412 ReceiveNextEventCommon
6412 RunCurrentEventLoopInMode
6412 CFRunLoopRunSpecific
6412 __CFRunLoopRun
5991 __CFRunLoopDoObservers
5956 CA::Transaction::commit()
5955 CA::Context::commit_transaction(CA::Transaction*)
5954 CALayerDisplayIfNeeded
5921 -[WebGLLayer display]
5916 -[CAOpenGLLayer _display]
5897 CAOpenGLLayerDraw(CAOpenGLLayer*, double, CVTimeStamp const*, unsigned int)
5806 -[WebGLLayer drawInCGLContext:pixelFormat:forLayerTime:displayTime:]
5777 glFinish_Exec
5774 gldFinish
5756 IOConnectCallMethod
5756 io_connect_method
5750 mach_msg
5750 mach_msg_trap
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