[Webkit-unassigned] [Bug 48509] [GTK] Implement WebView and WebKitWebView classes for WebKit2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 24 10:32:23 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=48509
Martin Robinson <mrobinson at webkit.org> changed:
What |Removed |Added
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Attachment #83285|review? |review+
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--- Comment #35 from Martin Robinson <mrobinson at webkit.org> 2011-02-24 10:32:23 PST ---
(From update of attachment 83285)
View in context: https://bugs.webkit.org/attachment.cgi?id=83285&action=review
Looks good, but please make the following changes.
> Source/WebKit2/UIProcess/gtk/WebKitWebView.cpp:92
> +#ifdef GTK_API_VERSION_2
> +#if GTK_CHECK_VERSION(2, 20, 0)
> + gtk_widget_style_attach(widget);
> +#else
> + widget->style = gtk_style_attach(gtk_widget_get_style(widget), window);
> +#endif
A nice cleanup would be to make this handled by GtkVersioning.h in a followup patch.
> Source/WebKit2/UIProcess/gtk/WebKitWebView.cpp:145
> + GdkWindow* window = gtk_widget_get_window(widget);
> + cairo_t* cr = gdk_cairo_create(window);
> +
> + webView->paint(widget, clipRect, cr);
> +
This should be smarter eventually. It's probably a good idea to open a bug tracking moving the smarts from WebKit1.
> Source/WebKit2/UIProcess/gtk/WebKitWebView.cpp:165
> +static void webViewOnSizeAllocate(GtkWidget* widget, GtkAllocation* allocation)
Please rename this to webViewSizeAllocate for consistency.
> Source/WebKit2/UIProcess/gtk/WebKitWebView.cpp:349
> + static volatile gsize gDefineTypeIdVolatile = 0;
> + if (g_once_init_enter(&gDefineTypeIdVolatile)) {
Please turn this into an early return.
> Source/WebKit2/UIProcess/gtk/WebKitWebView.h:29
> +#ifndef WebKitWebView_h
> +#define WebKitWebView_h
Let's call this WebViewWidget for now, just so that the separation of concerns is clear. I think having a GtkWidget called WebKitWebView and a C++ class called WebView is too confusing for the moment. Later on we can focus more heavily on what kind of interface we want to expose to the end user. This will be easier once we see how this looks for the released version of Mac and Windows.
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