[Webkit-unassigned] [Bug 74783] [QT] WebGL can not make the frame buffer with the stencil buffer.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sun Dec 18 16:25:04 PST 2011
https://bugs.webkit.org/show_bug.cgi?id=74783
Noam Rosenthal <noam.rosenthal at nokia.com> changed:
What |Removed |Added
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Attachment #119720|review?, commit-queue? |review-, commit-queue-
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--- Comment #3 from Noam Rosenthal <noam.rosenthal at nokia.com> 2011-12-18 16:25:05 PST ---
(From update of attachment 119720)
View in context: https://bugs.webkit.org/attachment.cgi?id=119720&action=review
Good patch, see my usual changelog nitpicks
> Source/WebCore/ChangeLog:11
> + GraphicsContext3DQt was able to make the frame buffer with the depth buffer and
> + the depth-stencil buffer, not with the stencil buffer.
> + In the case QT_OPENGL_ES_2 is defined, GraphicsContext3DQt was able to make only
> + the frame buffer with the depth buffer.
> + This makes GraphicsContext3DQt make the frame buffer with any combination of the
> + depth buffer and the stencil buffer.
Proposing alternative wording for the Changelog:
When initializing a framebuffer in OpenGL ES 2, we need to initialize the depth and stencil buffers separately, as opposed to the combined depth-stencil buffer we initialize for desktop GL.
> Source/WebCore/ChangeLog:14
> +
You should mention that existing WebGL tests cover this.
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