[Webkit-unassigned] [Bug 45908] New: Must enable GL_POINT_SPRITE in GraphicsContext3D implementations
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Sep 16 11:07:28 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=45908
Summary: Must enable GL_POINT_SPRITE in GraphicsContext3D
implementations
Product: WebKit
Version: 528+ (Nightly build)
Platform: All
OS/Version: All
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: kbr at google.com
CC: cmarrin at apple.com, zmo at google.com, enne at google.com
In order to properly support the gl_PointCoord built-in variable in fragment shaders, it is necessary for the various GraphicsContext3D implementations running on desktop GL to enable the GL_POINT_SPRITE capability. This is similar to the earlier requirement to enable the GL_VERTEX_PROGRAM_POINT_SIZE capability.
Note that testing this in WebKit requires ANGLE issue http://code.google.com/p/angleproject/issues/detail?id=35 to be fixed and the version of ANGLE in WebKit to be updated.
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