[Webkit-unassigned] [Bug 45908] Must enable GL_POINT_SPRITE in GraphicsContext3D implementations
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Oct 20 02:31:09 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=45908
danceoffwithyourpantsoff <danceoffwithyourpantsoff at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |danceoffwithyourpantsoff at gm
| |ail.com,
| |simon.fraser at apple.com
--- Comment #1 from danceoffwithyourpantsoff <danceoffwithyourpantsoff at gmail.com> 2010-10-20 02:31:09 PST ---
(In reply to comment #0)
> In order to properly support the gl_PointCoord built-in variable in fragment shaders, it is necessary for the various GraphicsContext3D implementations running on desktop GL to enable the GL_POINT_SPRITE capability. This is similar to the earlier requirement to enable the GL_VERTEX_PROGRAM_POINT_SIZE capability.
>
> Note that testing this in WebKit requires ANGLE issue http://code.google.com/p/angleproject/issues/detail?id=35 to be fixed and the version of ANGLE in WebKit to be updated.
This was recently fixed in ANGLE and rolled into Chromium, and gl_PointCoord is working now.
However, shaders that use gl_PointCoord still fail to compile in non-chromium WebKit / Safari.
Relevant:
http://code.google.com/p/chromium/issues/detail?id=59763
http://code.google.com/p/angleproject/source/detail?r=448
http://src.chromium.org/viewvc/chrome?view=rev&revision=63084
--
Configure bugmail: https://bugs.webkit.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the webkit-unassigned
mailing list