[Webkit-unassigned] [Bug 48507] [GTK] Implement RunLoop, WorkQueue, Connection classes for WebKit2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Nov 29 03:20:04 PST 2010
https://bugs.webkit.org/show_bug.cgi?id=48507
--- Comment #14 from Amruth Raj <amruthraj at motorola.com> 2010-11-29 03:20:03 PST ---
(In reply to comment #11)
> (From update of attachment 74930 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=74930&action=review
>
> Great progress. I'm very happy with the elimination of the ioctl call. I still have a couple questions though.
>
> > WebKit2/Platform/CoreIPC/gtk/ConnectionGtk.cpp:39
> > +static const size_t messageInitialSize = 4096;
>
> initialMessageBufferSize?
Done
>
> > WebKit2/Platform/CoreIPC/gtk/ConnectionGtk.cpp:49
> > + uint8_t* buffer = reinterpret_cast<uint8_t*>(ptr);
>
> Why not just pass in a uint8_t pointer here?
Done.
>
> > WebKit2/Platform/CoreIPC/gtk/ConnectionGtk.cpp:77
> > + uint8_t* buffer = reinterpret_cast<uint8_t*>(ptr);
>
> Same.
Done.
>
> > WebKit2/Platform/CoreIPC/gtk/ConnectionGtk.cpp:136
> > + if ((m_pendingBytes -= readBytesFromSocket(m_socket, (void*)(m_readBuffer.data() + (m_currentMessageSize - m_pendingBytes)), m_pendingBytes)) > 0)
>
> Why not just pass a uint8_t*? Can't readBytesFromSocket just take a uint8_t. You shouldn't need to cast a pointer to void* anyway.
Done.
>
> > WebKit2/Platform/gtk/RunLoopGtk.cpp:45
> > + m_runLoopMain = 0;
>
> I don't think you need to set this to zero in the destructor.
>
Done.
> > WebKit2/Platform/gtk/RunLoopGtk.cpp:50
> > + m_runLoopContext = 0;
>
> Same.
Done.
>
> > WebKit2/Platform/gtk/WorkQueueGtk.cpp:84
> > + return TRUE;
>
> If the queue is invalid do we want to keep getting this callback? Can a queue ever change from the invalid state?
Changed the code to return false. Thanks for pointing.
>
> > WebKit2/Platform/gtk/WorkQueueGtk.cpp:161
> > + if (condition == G_IO_IN) {
> > + g_source_set_callback(dispatchSource,
> > + reinterpret_cast<GSourceFunc>(&WorkQueue::EventSource::performWork),
> > + eventSource,
> > + reinterpret_cast<GDestroyNotify>(&WorkQueue::EventSource::deleteEventSource));
> > + } else if (condition == (G_IO_HUP | G_IO_ERR)) {
> > + g_source_set_callback(dispatchSource,
> > + reinterpret_cast<GSourceFunc>(&WorkQueue::EventSource::closeConnection),
> > + eventSource,
> > + reinterpret_cast<GDestroyNotify>(&WorkQueue::EventSource::deleteEventSource));
> > + }
>
> This design is a little bit unbalanced, I think. Both the caller and the callee need to know about the semantics of the g_source_set_callback call. I'm not sure if it's possible to make the method more general or not. Maybe you could have a single source callback and pass some data about what the return value should be (true or false). That would remove the need for a specialized source callback (EventSource::closeConnection).
Removed closeConnection callback. The return value can be determined by the condition parameter of the callback.
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