[Webkit-unassigned] [Bug 48212] SVG FELighting performance issues
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Nov 2 14:25:54 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=48212
Dirk Schulze <krit at webkit.org> changed:
What |Removed |Added
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Attachment #72664|review? |review+
Flag| |
--- Comment #14 from Dirk Schulze <krit at webkit.org> 2010-11-02 14:25:54 PST ---
(From update of attachment 72664)
View in context: https://bugs.webkit.org/attachment.cgi?id=72664&action=review
r=me with little style changes.
> WebCore/platform/graphics/filters/FELighting.cpp:178
> +inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
> + int lightX, int lightY, float factorX, float factorY, IntPoint& normal2DVector)
align the int's
> WebCore/platform/graphics/filters/FELighting.cpp:227
> +void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
> + int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector)
align the int's.
> WebCore/platform/graphics/filters/FELighting.h:76
> + inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
> + int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
please align the ints
> WebCore/platform/graphics/filters/FELighting.h:80
> + void setPixel(int offset, LightingData&, LightSource::PaintingData&,
> + int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
Ditto.
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