[Webkit-unassigned] [Bug 39524] New: WebKit WebGL must not be hardcoded to 32 texture units.

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri May 21 18:52:36 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=39524

           Summary: WebKit WebGL must not be hardcoded to 32 texture
                    units.
           Product: WebKit
           Version: 528+ (Nightly build)
          Platform: All
        OS/Version: All
            Status: UNCONFIRMED
          Severity: Normal
          Priority: P2
         Component: WebGL
        AssignedTo: webkit-unassigned at lists.webkit.org
        ReportedBy: gman at google.com
                CC: kbr at google.com


The number of texture units is implementation dependent.

the WebGL implementation must query the number of texture using glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, ...)

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