[Webkit-unassigned] [Bug 39524] New: WebKit WebGL must not be hardcoded to 32 texture units.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri May 21 18:52:36 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=39524
Summary: WebKit WebGL must not be hardcoded to 32 texture
units.
Product: WebKit
Version: 528+ (Nightly build)
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: gman at google.com
CC: kbr at google.com
The number of texture units is implementation dependent.
the WebGL implementation must query the number of texture using glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, ...)
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