[Webkit-unassigned] [Bug 40884] New: [Qt] When we render WebGL offscreen, color conversion cost a lot of CPU cycles
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sun Jun 20 07:30:29 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=40884
Summary: [Qt] When we render WebGL offscreen, color conversion
cost a lot of CPU cycles
Product: WebKit
Version: 528+ (Nightly build)
Platform: All
OS/Version: All
Status: NEW
Keywords: Performance, Qt, QtTriaged
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: benjamin.poulain at nokia.com
When rendering WebGL offscreen (if we don't have a GL surface to draw on), we render copy the gl buffer onto QImage and render the QImage.
This operation is CPU intensive. The situation is made a bit worse because of the color conversions and the image transformations.
In particular:
-we always render to ARGB32, forcing the costly conversion to ARGB32_PM to render
-we copy the image to convert the colors: m_pixels.rgbSwapped()
-we copy one more time to mirror the image: .transformed(QMatrix().rotate(180)
To render, we end up with 3 copies of the pixels, and we have a poor use of the CPU cache.
We could convert the colors and mirror the pixels in WebKit, doing it in a single buffer, and doing the two operations together to optimize the cache.
--
Configure bugmail: https://bugs.webkit.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the webkit-unassigned
mailing list