[Webkit-unassigned] [Bug 43210] Open GL ES 2 backend for canvas 2d

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jul 30 16:03:17 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=43210





--- Comment #13 from Kenneth Russell <kbr at google.com>  2010-07-30 16:03:17 PST ---
There are several cleanups and refactorings planned in the WebGL and GraphicsContext3D implementation over the next month or so, for example https://bugs.webkit.org/show_bug.cgi?id=31564 , https://bugs.webkit.org/show_bug.cgi?id=38619 , and https://bugs.webkit.org/show_bug.cgi?id=38761 .  I agree that we should try to factor out WebGL-isms from GraphicsContext3D and eliminate some outstanding layering violations in this code, but while we are trying to clean up and complete the WebGL 1.0 implementation over the next month or so I would really appreciate it if we could avoid code churn due to more large refactorings in GraphicsContext3D. I don't mean to impede progress, so if there is something that is blocking the 2D acceleration effort let's figure out how to do it in a way that doesn't derail the upcoming WebGL 1.0 release.

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