[Webkit-unassigned] [Bug 43101] Using glMapTexSubImage2d in VideoLayerChromium

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jul 28 15:43:05 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=43101





--- Comment #7 from Vangelis Kokkevis <vangelis at chromium.org>  2010-07-28 15:43:05 PST ---
(In reply to comment #6)
> I guess right now we're not doing anything too special but the next step is doing YUV + shader stuff where we will have access to the frame data directly.

Once you have access to the frame data, most of this code will go away. Would it make sense to wire that direct access up (even if you get an RGB buffer) instead of going through this intermediate step?

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