[Webkit-unassigned] [Bug 34278] MathML Support for msubsup
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Feb 26 09:30:24 PST 2010
https://bugs.webkit.org/show_bug.cgi?id=34278
Kenneth Rohde Christiansen <kenneth at webkit.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #48390|review? |review-
Flag| |
--- Comment #6 from Kenneth Rohde Christiansen <kenneth at webkit.org> 2010-02-26 09:30:24 PST ---
(From update of attachment 48390)
> +
> + RenderObject* object = 0;
Newline at beginning of method, please remove.
> +static const int topAdjustDivisor = 3;
> +static const int subsupScriptMargin = 1;
Mark as global.
> +
> +
> +RenderMathMLSubSup::RenderMathMLSubSup(Node *subsup)
Two new lines are not needed. * aligned to the wrong side
> + m_kind = SubSup;
> + if (element->hasLocalName(MathMLNames::msubTag))
> + m_kind = Sub;
> + else if (element->hasLocalName(MathMLNames::msupTag))
> + m_kind = Sup;
> +}
Same comment as in last patch
> + // FIXME: This should be in ems
Is this hard to fix?
> +void RenderMathMLSubSup::stretchToHeight(int height)
> +{
> + RenderObject* base = firstChild();
> + if (!base)
> + return;
> +
> + if (base->isRenderMathMLBlock()) {
> + RenderMathMLBlock* block = toRenderMathMLBlock(base);
> + block->stretchToHeight(static_cast<int>(1.2 * height));
where does the constant come from
> + }
> + if (height > 0 && m_kind == SubSup && m_scripts) {
> +
> + RenderObject* script = m_scripts->firstChild();
No need for the newline above
> + if (script) {
> + // calculate the script height without the container margins
> + int topHeight = 0;
> + RenderObject* top = script;
> + RenderObject* child = top->firstChild();
> + if (child && child->isBoxModelObject()) {
> + RenderBoxModelObject* box = toRenderBoxModelObject(child);
> + topHeight = box->offsetHeight();
> + }
> + int bottomHeight = 0;
> + RenderObject* bottom = script;
> + child = bottom->firstChild();
> + if (child && child->isBoxModelObject()) {
> + RenderBoxModelObject* box = toRenderBoxModelObject(child);
> + bottomHeight = box->offsetHeight();
> + }
There is some duplicated code, would it make sense to use an inline method
instead?
> +
> +int RenderMathMLSubSup::nonOperatorHeight() const
> +{
> + return 0;
> +}
You have this code in other classes as well, would it make sense using a parent
implementation? or is that one different from 0?
> +
> +void RenderMathMLSubSup::layout()
> +{
> +
> + RenderBlock::layout();
Non-needed newline
> + if (m_kind == SubSup) {
> + int width = 0;
> + RenderObject* current = firstChild();
> + while (current) {
> + if (current->isBoxModelObject()) {
> +
> + RenderBoxModelObject* box = toRenderBoxModelObject(current);
again.
> +int RenderMathMLSubSup::baselinePosition(bool , bool) const
remove space before ,
> + return topAdjust + (base ? base->baselinePosition(true) : 0) + 4;
What doest the true stand for here? maybe add a /* comment */ in front of it?
like baselinePosition( /* recalc */ true)...
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