[Webkit-unassigned] [Bug 35153] [Qt] WebGL support missing in QtWebKit

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Feb 22 20:37:40 PST 2010


https://bugs.webkit.org/show_bug.cgi?id=35153





--- Comment #11 from Jarkko Sakkinen <jarkko.sakkinen at tieto.com>  2010-02-22 20:37:39 PST ---
Git version now runs most of the WebGL tests on N900 but they need default
precision to be appended (like precision mediump float;). Should there be
default precision appended to the shader code if it isn't defined? On desktop,
precision stuff must be of course parsed out before compiling the shader. This
is also said in http://www.khronos.org/webgl/wiki/Testing/Conformance but it
doesn't say anything what to do if precision isn't defined (like it isn't in
most of the webgl examples).

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