[Webkit-unassigned] [Bug 34548] audio engine: add Vector3 class
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 4 12:04:06 PST 2010
https://bugs.webkit.org/show_bug.cgi?id=34548
Sam Weinig <sam at webkit.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #48086|review? |review-
Flag| |
--- Comment #6 from Sam Weinig <sam at webkit.org> 2010-02-04 12:04:04 PST ---
(From update of attachment 48086)
> Index: WebCore/ChangeLog
> ===================================================================
> --- WebCore/ChangeLog (revision 54315)
> +++ WebCore/ChangeLog (working copy)
> @@ -1,3 +1,30 @@
> +2010-02-03 Chris Rogers <crogers at google.com>
> +
> + Reviewed by NOBODY (OOPS!).
> +
> + audio engine: add Vector3 class
> + https://bugs.webkit.org/show_bug.cgi?id=34548
> +
> + No tests since no javascript API yet
> +
> + * platform/audio: Added.
> + * platform/audio/Vector3.h: Added.
> + (WebCore::Vector3::Vector3):
> + (WebCore::Vector3::abs):
> + (WebCore::Vector3::isZero):
> + (WebCore::Vector3::normalize):
> + (WebCore::Vector3::x):
> + (WebCore::Vector3::y):
> + (WebCore::Vector3::z):
> + (WebCore::operator+):
> + (WebCore::operator-):
> + (WebCore::operator*):
> + (WebCore::dot):
> + (WebCore::cross):
> + (WebCore::Vector3::dot):
> + (WebCore::Vector3::cross):
> + (WebCore::Vector3::distance):
> +
> 2010-02-03 Adele Peterson <adele at apple.com>
>
> Reviewed by Brady Eidson.
> Index: WebCore/platform/audio/Vector3.h
> ===================================================================
> --- WebCore/platform/audio/Vector3.h (revision 0)
> +++ WebCore/platform/audio/Vector3.h (revision 0)
> @@ -0,0 +1,165 @@
> +/*
> + * Copyright (C) 2010 Google Inc. All rights reserved.
> + *
> + * Redistribution and use in source and binary forms, with or without
> + * modification, are permitted provided that the following conditions
> + * are met:
> + *
> + * 1. Redistributions of source code must retain the above copyright
> + * notice, this list of conditions and the following disclaimer.
> + * 2. Redistributions in binary form must reproduce the above copyright
> + * notice, this list of conditions and the following disclaimer in the
> + * documentation and/or other materials provided with the distribution.
> + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
> + * its contributors may be used to endorse or promote products derived
> + * from this software without specific prior written permission.
> + *
> + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
> + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
> + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
> + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
> + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
> + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
> + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
> + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
> + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
> + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
> + */
> +
> +#ifndef Vector3_h
> +#define Vector3_h
> +
> +#include <math.h>
> +
> +namespace WebCore {
> +
> +// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> +// Basic 3D vector type
I don't think this comment adds much.
> +
> + double dot(const Vector3& v) const;
> +
> + Vector3 cross(const Vector3& v) const;
> +
> + double distance(const Vector3& v) const;
The parameter names here should be removed.
> +private:
> + friend double dot(const Vector3& v1, const Vector3& v2);
> + friend Vector3 cross(const Vector3& v1, const Vector3& v2);
> + friend Vector3 operator*(double k, const Vector3& v);
> + friend Vector3 operator+(const Vector3& v1, const Vector3& v2);
> + friend Vector3 operator-(const Vector3& v1, const Vector3& v2);
Here too.
> +inline Vector3 cross(const Vector3& v1, const Vector3& v2)
> +{
> + double x3 = v1.m_y * v2.m_z - v1.m_z * v2.m_y;
> + double y3 = v1.m_z * v2.m_x - v1.m_x * v2.m_z;
> + double z3 = v1.m_x * v2.m_y - v1.m_y * v2.m_x;
> + return Vector3(x3, y3, z3);
> +}
Some double spaces here.
r- to fix these nits.
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