[Webkit-unassigned] [Bug 44926] Multiple accelerated 2D canvases should be able to use the same GraphicsContext3D

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Aug 30 21:14:33 PDT 2010


https://bugs.webkit.org/show_bug.cgi?id=44926


James Robinson <jamesr at chromium.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |scheib at chromium.org,
                   |                            |simon.fraser at apple.com,
                   |                            |vangelis at chromium.org




--- Comment #2 from James Robinson <jamesr at chromium.org>  2010-08-30 21:14:32 PST ---
Patch for review/discussion.  This is a larger patch than I would prefer (108kb), but since it changes interfaces and ownership models it's very difficult to break up into independent pieces.

The intended use of SharedContext3D is that callers can use it as if it were a GraphicsContext3D, being careful to re-bind everything they need on every draw, and that SharedContext3D would have caching to avoid issuing redundant calls to the underlying GraphicsContext3D.  I've left the caching out of this patch as it was already getting pretty big.

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