[Webkit-unassigned] [Bug 44339] New: texImage2D calls should avoid CPU readback of GPU textures if possible
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Aug 20 09:42:28 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=44339
Summary: texImage2D calls should avoid CPU readback of GPU
textures if possible
Product: WebKit
Version: 528+ (Nightly build)
Platform: PC
OS/Version: All
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: enne at google.com
The current implementations of texImage2D that take html elements (image, canvas, video) all read the pixel data back from the GPU to the CPU, convert to the required format on the CPU, and then reupload to the GPU. This could all be done much more efficiently directly on the GPU itself.
(Brought up from discussion here: https://bugs.webkit.org/show_bug.cgi?id=33852)
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