[Webkit-unassigned] [Bug 43992] [chromium] scrolling issues when accelerated compositor is enabled
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Aug 16 21:21:00 PDT 2010
https://bugs.webkit.org/show_bug.cgi?id=43992
David Levin <levin at chromium.org> changed:
What |Removed |Added
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Attachment #64544|review?, commit-queue? |review-
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--- Comment #6 from David Levin <levin at chromium.org> 2010-08-16 21:21:00 PST ---
(From update of attachment 64544)
> diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
> index 163f6c5..cbaecba 100644
> --- a/WebCore/ChangeLog
> +++ b/WebCore/ChangeLog
> @@ -1,3 +1,20 @@
> +2010-08-16 Alexey Marinichev <amarinichev at chromium.org>
> +
> + Reviewed by NOBODY (OOPS!).
> +
> + [chromium] scrolling issues when accelerated compositor is enabled
> + https://bugs.webkit.org/show_bug.cgi?id=43992
It would be nice to have some explanation of why the int cast/floorf call is being removed. (Is that the off-by-half bug?)
> +
Is it possible to create a layout test for this (that verifies the fix when accelerated compositing is on)?
> diff --git a/WebCore/platform/graphics/chromium/LayerRendererChromium.cpp b/WebCore/platform/graphics/chromium/LayerRendererChromium.cpp
> + } else if (abs(scrollDelta.y()) > contentRect.height() || abs(scrollDelta.x()) > contentRect.width())
> + // Scrolling larger than the contentRect size does not preserve any of the pixels, so there is
> + // no need to copy framebuffer pixels back into the texture.
> + m_scrollPosition = scrollPosition;
This should have {} around it since the else clause is more than one logical line.
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