[Webkit-unassigned] [Bug 43221] Move WebGL-specific code out of GraphicsContext3D so that G3D can be used as a generic accelerated drawing API

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Aug 3 14:54:05 PDT 2010


--- Comment #11 from James Robinson <jamesr at chromium.org>  2010-08-03 14:54:04 PST ---
I think it'd be nice to create non-WebGL specific types for shader, program, texture etc that lived in platform/graphics and use those for GraphicsContext3D.  That would provide a natural place to store additional information like this and also make the API slightly more type safe.

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