[Webkit-unassigned] [Bug 43221] Move WebGL-specific code out of GraphicsContext3D so that G3D can be used as a generic accelerated drawing API

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Aug 2 17:17:11 PDT 2010


--- Comment #3 from Chris Marrin <cmarrin at apple.com>  2010-08-02 17:17:11 PST ---
Another issue I've seen:

3) paintRenderingResultsToCanvas() uses WebGLRenderingContext and HTMLCanvasElement. It needs to simply create the pixel array, fill it and then pass ownership to the caller. Or maybe it would be easier for the caller to create the array and pass it in. The caller also probably needs to make the paintToCanvas call.

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