[Webkit-unassigned] [Bug 43221] Move WebGL-specific code out of GraphicsContext3D so that G3D can be used as a generic accelerated drawing API

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Aug 2 16:02:03 PDT 2010


--- Comment #1 from James Robinson <jamesr at chromium.org>  2010-08-02 16:02:04 PST ---
GraphicsContext3D lives in platform/graphics but uses types (like WebGLProgram) defined in WebCore/html/canvas/.  This is a layering violation, platform/ code is not supposed to be aware of anything in WebCore outside of platform/.  It appears from a brief inspection that there are not any true dependencies on WebGL-isms from the types that GraphicsContext3D references, but it will take a bit of work to verify this.

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