[Webkit-unassigned] [Bug 30909] 10.6 SDK building for 10.5: GraphicsContextCG.cpp:1056: warning: enumeration value 'kCGInterpolationMedium' not handled in switch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Oct 29 13:44:03 PDT 2009
https://bugs.webkit.org/show_bug.cgi?id=30909
--- Comment #14 from Mark Mentovai <mark at chromium.org> 2009-10-29 13:44:03 PDT ---
The key problem here is that WebCore doesn't typically seem to distinguish
between SDK (MAX_ALLOWED) and deployment target (MIN_REQUIRED). I suspect that
this is because within the Apple build, the SDK and the deployment target are
always (or usually) equal. That's not always the case, though.
I think what we have here is a case where we really want to say:
If the deployment target >= 10.6, then USE_CGINTERPOLATION_MEDIUM. I think
that this is undisputed.
The problem occurs when we don't fall into that configuration, but the SDK >=
10.6. In that case, we HAVE_CGINTERPOLATION_MEDIUM, but we shouldn't
USE_CGINTERPOLATION_MEDIUM.
USE_CGINTERPOLATION_MEDIUM implies HAVE_CGINTERPOLATION_MEDIUM (but the
availability macros take care of this for you.)
USE_CGINTERPOLATION_MEDIUM determines whether you actually want to use
kCGInterpolationMedium. If !USE_CGINTERPOLATION_MEDIUM, you don't want to map
anything TO kCGInterpolationMedium in setImageInterpolationQuality().
HAVE_CGINTERPOLATION_MEDIUM tells you if the constant exists in the headers
you're building against. If HAVE_CGINTERPOLATION_MEDIUM, in the switch block
in imageInterpolationQuality(), you need to handle kCGInterpolationMedium, or
provide a default case, even if !USE_CGINTERPOLATION_MEDIUM. Obviously, if
!HAVE_CGINTERPOLATION_MEDIUM, you can't do anything with it at all, because it
doesn't exist.
Is that clearer?
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