[Webkit-unassigned] [Bug 31253] Unbounded memory growth when adding and removing images
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Nov 10 00:31:36 PST 2009
https://bugs.webkit.org/show_bug.cgi?id=31253
Flament David <flament.david at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #42748|Copie de |Unbounded_memory_growth.htm
filename|bug_memoryLeak.html |l
--- Comment #2 from Flament David <flament.david at gmail.com> 2009-11-10 00:31:36 PDT ---
(From update of attachment 42748)
<html>
<head>
<script language="javascript">
var containerNode, compteur=0, lastImg, timer, dist=45, number=0;
function init(){
var img = new Image();
img.src = "./resources/"+compteur+".jpg";
lastImg = img;
containerNode = document.getElementById("imgContainer");
containerNode.appendChild(img);
}
function start_loop(){
timer = window.setInterval(function(){
rLaunch();
},1);
}
function stop_loop(){
clearInterval(timer);
}
function rLaunch(){
document.getElementById("imgContainer").innerHTML = "";
lastImg=null;
dist = dist+1;
number = number+1;
var img = new Image();
compteur = (compteur==12) ? 0 : compteur+1;
img.src = "./resources/"+compteur+".jpg?dist="+dist;
lastImg = img;
containerNode.appendChild(img);
document.getElementById("textContainer").innerHTML = "Images loaded : "+
number;
}
function clean(){
document.getElementById("imgContainer").innerHTML = "";
number = 0;
clearInterval(timer);
// add by DFL
while(containerNode.hasChildNodes()) {
containerNode.removeChild(containerNode.lastChild) ;
}
// Remove element nodes and prevent memory leaks
jQuery(this).children().remove();
// Remove any remaining nodes
while (this.firstChild)
this.removeChild(this.firstChild);
containerNode.clear();
containerNode.empty();
}
</script>
<style type="text/css">
img{
left:45px;
top:45px;
position:absolute;
}
.opacity img{
opacity:0.5;
}
div.controls{
position:absolute;
bottom:20px;
left:45px;
}
div.textContainer{
position:absolute;
top: 150px;
left: 400px;
}
</style>
</head>
<body onload="init()">
<div id="controls" class="controls">
<a href="#" onclick="javascript:start_loop()">Start_loop</a>
<a href="#" onclick="javascript:stop_loop()">Stop_loop</a>
</div>
<div id="imgContainer"></div>
<div id="textContainer" class="textContainer"></div>
</body>
</html>
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