[Webkit-unassigned] [Bug 26295] Make Webkit's SVG Implementation Smaller for Mobile Devices

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jun 11 17:05:58 PDT 2009


https://bugs.webkit.org/show_bug.cgi?id=26295


zimmermann at kde.org changed:

           What    |Removed                     |Added
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                 CC|                            |zimmermann at kde.org




------- Comment #3 from zimmermann at kde.org  2009-06-11 17:05 PDT -------
(In reply to comment #2)
> How is this bug invalid? The SVG implementation that we've been creating using
> JavaScript and Flash is about 55K with GZip compression on. Granted, we are
> using Flash's drawing primitives, but these are pretty low-level. We have much
> of SVG 1.1 including dynamic scripting with the DOM at a much smaller size than
> Webkits, including some of SVG Fonts, SMIL, and more. Yes, the spec is large,
> but that doesn't seem to cover the entire reason that Webkit's impl is very
> large (500K!).
> 
> While I didn't necessarily provide specific ways to make the SVG impl smaller,
> the goal of this bug is valid and should be left open.

As discussed in private mails the bug is just too generic. More specific bug
reports for individual areas of the code are needed. As I said in another mail,
part of the problem with WebCore/SVG's size is because of the JS<->SVG
interaction wrappers.


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