[Webkit-unassigned] [Bug 32141] HTML 5 Audio "load" event is never fired under Snow Leopard / QuickTime X

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Sat Dec 5 19:47:50 PST 2009


--- Comment #6 from Joseph Huckaby <jhuckaby at gmail.com>  2009-12-05 19:47:50 PST ---
Thanks, I understand the reasoning behind it now.  Tis quite unfortunate in the
use case of a web game, however.  I need to load 50+ sound effects of various
lengths, and have to know when they're all "loaded", so I can start the game
engine (so the sounds can all play "instantly" without any latency or network

As a workaround I am listening for the "canplaythrough" event (I hope you guys
don't remove that one also, haha).

Thanks for your time on this bug.

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