[webkit-reviews] review canceled: [Bug 223511] GraphicsContextGLOpenGL should avoid calling into ANGLE MakeCurrent : [Attachment 423726] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Mar 19 12:13:59 PDT 2021
Kenneth Russell <kbr at google.com> has canceled review:
Bug 223511: GraphicsContextGLOpenGL should avoid calling into ANGLE MakeCurrent
https://bugs.webkit.org/show_bug.cgi?id=223511
Attachment 423726: Patch
https://bugs.webkit.org/attachment.cgi?id=423726&action=review
--- Comment #7 from Kenneth Russell <kbr at google.com> ---
Comment on attachment 423726
--> https://bugs.webkit.org/attachment.cgi?id=423726
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=423726&action=review
> Source/WebCore/platform/graphics/cocoa/GraphicsContextGLOpenGLCocoa.mm:428
> + if (!m_needsMakeCurrent)
Actually, hang on. If you're rendering WebGL into two different canvases
simultaneously and alternating the calls between the contexts then you have to
check if this == currentContext as the first condition, right?
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