[webkit-reviews] review granted: [Bug 126941] [WebGL2] Sampler objects : [Attachment 387999] Patch
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Jan 21 10:52:33 PST 2020
Dean Jackson <dino at apple.com> has granted Justin Fan <justin_fan at apple.com>'s
request for review:
Bug 126941: [WebGL2] Sampler objects
https://bugs.webkit.org/show_bug.cgi?id=126941
Attachment 387999: Patch
https://bugs.webkit.org/attachment.cgi?id=387999&action=review
--- Comment #4 from Dean Jackson <dino at apple.com> ---
Comment on attachment 387999
--> https://bugs.webkit.org/attachment.cgi?id=387999
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=387999&action=review
> Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1182
> + for (auto& samplerSlot : m_boundSamplers) {
> + if (samplerSlot == sampler)
> + samplerSlot = nullptr;
Rather than relying on the fact you got a ref out of the loop, I think doing
this via an index would be more obvious. e.g.
for (int i = 0; i < m_boundSamplers.length(); i++) {
if (sampler == m_boundSamplers[i])
m_boundSamplers[i] = nullptr;
}
.. even though it is more verbose and old-school. But that's just my opinion. I
guess this is the only object that can be bound in multiple places.
I wouldn't be surprised if everyone else disagrees with me here.
> Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1206
> +
Maybe check if it is already bound to that unit and return early?
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